andy vt's tools & blog

automating lazy

enemies with reckless

Last post Tue, Sep 8 2015 6:36 PM by tianyu. 0 replies.
Page 1 of 1 (1 items)
Sort Posts: Previous Next
  • Tue, Sep 8 2015 6:36 PM

    • tianyu
    • Top 500 Contributor
    • Joined on Thu, Aug 20 2015

    enemies with reckless

     They damn their worlds and smugly offer surface metacommentary to justify their pretensions. (Say hello, Hotline Miami 2!) Yet, they don't offer us any real models to live up to. Lara Croft and Nathan Drake are pressed forward as everyday people while they wade through a sea of corpses. Drake wisecracks his way through his many battles while Lara develops from fragile and terrified into a bow firing dervish of death in about the span of twenty minutes. Battlefield Hardline's Nicholas Mendoza does his civic duty by shooting criminals in the skull. There is no reflection; there is only brutish action. These are the normal people in our SkyForge games and it doesn't get any better as we move into our fantasies. We cut our way through Bloodborne's enemies with reckless abandon while the industry votes the tale of Talion's murderous rampage across Mordor an outstanding achievement in story. It is all dark, bloody and pointless. Ian Bogost recently wrote about how SkyForge games are better without characters. At SkyForge Credits  this point I'm almost willing to say that SkyForge games would be better without us. All of us: SkyForge players, creators or writers. Created works always reflect the times they are made in and we all contribute to the tone of our time.

Page 1 of 1 (1 items)
@2008 andy vt
Powered by Community Server (Non-Commercial Edition), by Telligent Systems